games design - elements of game design
Elements of game design
Objective-
- how do you win? goal?
Obstacle-
what stops the player from winning? between you and the objective.
Game play feature-
what is included to help reach that objective or over come obstacles?
Theme-
what is the atmosphere of the game?
The three c's:
Character-
-form allows function
-the look and personality should be dictated by what you want to portray in the game.
Camera-
https://youtu.be/RyW9nyVsAuQ
first person view
- good for shooters
- most immersive
third person view
- gives player wider field of vision
- great for action/ adventure games
top down view
-gives huge field of vision
- great for strategy games and simulators
- often displayed as isometric )three quarter view)
Control -
keybord-
- wasd e x
- arrow keys
- touch -https://youtu.be/prgPySDB6SI
Game feel-
The aesthetics of the game along with the mechanics in the game as well.
such as:
A player sprite that fits in with the theme with animations for its movements
Objective-
- how do you win? goal?
Obstacle-
what stops the player from winning? between you and the objective.
Game play feature-
what is included to help reach that objective or over come obstacles?
Theme-
what is the atmosphere of the game?
The three c's:
Character-
-form allows function
-the look and personality should be dictated by what you want to portray in the game.
Camera-
https://youtu.be/RyW9nyVsAuQ
first person view
- good for shooters
- most immersive
third person view
- gives player wider field of vision
- great for action/ adventure games
top down view
-gives huge field of vision
- great for strategy games and simulators
- often displayed as isometric )three quarter view)
Control -
keybord-
- wasd e x
- arrow keys
- touch -https://youtu.be/prgPySDB6SI
Game feel-
The aesthetics of the game along with the mechanics in the game as well.
such as:
A player sprite that fits in with the theme with animations for its movements
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