3D Animation and blender
3D:
- Pixar
- 3D has bones and rigs.
- Have to weight objects in 3D animation
- 3D uses models
- 3D rendering takes longer
- 3D gives a wider range of textures.
2D:
- Disney
- 2D is hand drawn
- 2D cheated depth
- 2D frame by frame
- 2D time consuming
Blender-
- 3D model maker
Mouse Controls:
right click- select
left click- placement of 3D point
scroll- zoom in and out
shift + scroll- move up and down
hold scroll- move around the axis
Shortcuts:
- E = extrude
- S = scale
- A = select/ un-select all
- number-pad 5 = ortho view
- number-pad 1 = front view
the saber was made out of re-shaped cylinders.
I also experimented with the sculpt option managing to create a face.i used a UV sphere and shaped it into the basic shape then added two more 'spheres for the eyes and torus for the lips and under eyelids.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaILjC8HP3i2kjMrzqmgkBp0inFGq4Un71eqsIPaWbfhiecYh4u1q-2u03wmKfMtSv2ZWjjmkHb-OxeBZXKQPqSo45PCU2G8Cihntb-EXSAL1-ecfFowrdnlKTF3T9bug4TlGJ1Ag4aarU/s320/E46B4BF2-71BA-494E-8B72-F13CCF2DEBBE.jpeg)
i was experimenting on creating curves in objects using the E & S shortcut technique.
the result of that was a pot/ urn shaped shape.
We have started to use blender for animation. Here i have made a bouncing ball using squash and stretch and arc.we used the shortcuts: sz to re-size along the z axis and r to rotate to create this effect.
We have now created a simple walking cycle on blender, using a animated reference to map the key points.
- Pixar
- 3D has bones and rigs.
- Have to weight objects in 3D animation
- 3D uses models
- 3D rendering takes longer
- 3D gives a wider range of textures.
2D:
- Disney
- 2D is hand drawn
- 2D cheated depth
- 2D frame by frame
- 2D time consuming
Blender-
- 3D model maker
Mouse Controls:
right click- select
left click- placement of 3D point
scroll- zoom in and out
shift + scroll- move up and down
hold scroll- move around the axis
Shortcuts:
- E = extrude
- S = scale
- A = select/ un-select all
- number-pad 5 = ortho view
- number-pad 1 = front view
the saber was made out of re-shaped cylinders.
I also experimented with the sculpt option managing to create a face.i used a UV sphere and shaped it into the basic shape then added two more 'spheres for the eyes and torus for the lips and under eyelids.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaILjC8HP3i2kjMrzqmgkBp0inFGq4Un71eqsIPaWbfhiecYh4u1q-2u03wmKfMtSv2ZWjjmkHb-OxeBZXKQPqSo45PCU2G8Cihntb-EXSAL1-ecfFowrdnlKTF3T9bug4TlGJ1Ag4aarU/s320/E46B4BF2-71BA-494E-8B72-F13CCF2DEBBE.jpeg)
i was experimenting on creating curves in objects using the E & S shortcut technique.
the result of that was a pot/ urn shaped shape.
We have started to use blender for animation. Here i have made a bouncing ball using squash and stretch and arc.we used the shortcuts: sz to re-size along the z axis and r to rotate to create this effect.
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